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Classes of ships x3 reunion
Classes of ships x3 reunion









classes of ships x3 reunion
  1. #Classes of ships x3 reunion zip file
  2. #Classes of ships x3 reunion Patch
  3. #Classes of ships x3 reunion full
  4. #Classes of ships x3 reunion code
  5. #Classes of ships x3 reunion series

Transformed output files will be generated to a catalog file in the addon folder by default, or as loose files in the x3 directories if requested. Included in the repository is Authors_Transforms, the author's personal set of transforms, which can be checked for futher examples. The quickest way to set up the command script is to copy and edit the "input_scripts/User_Transforms_template.py" file, renaming it to "User_Transforms.py" for recognition by Launch_X3_Customizer.bat.

#Classes of ships x3 reunion series

Call a series of transform functions, as desired.Call Set_Path to specify the X3 directory, along with some other path options."from X3_Customizer import *" to make all transform functions available.This script is written using Python code, which will be executed by the customizer. The user controls the customizer using a command script which will set the path to the X3 installation to customize (using the Set_Path function), and will call the desired transforms with any necessary parameters.

classes of ships x3 reunion

  • Note: any cat/dat files in the 'addon/mods' folder will be ignored, due to ambiguity on which if any might be selected in the game launcher.
  • From the incrementally indexed cat/dat files in the base x3 folder.
  • From the incrementally indexed cat/dat files in the 'addon' or 'addon2' folder.
  • From an optional user specified source folder, with a folder structure matching the X3 directory structure (without 'addon' path).
  • Source files are searched for in this priority order, where packed versions (pck, pbb, pbd) of files take precedence: tships.txt) which are either provided as loose files, or extracted automatically from the game's cat/dat files. Transforms will operate on source files (eg.

    #Classes of ships x3 reunion zip file

  • Generates a zip file with all necessary binaries and source files for general release.
  • Requires the modified scripts be present in the patches folder these scripts are not included in the repository.

    #Classes of ships x3 reunion Patch

    Generates patch files for this project from some select modified game scripts.The executable will be created for the system it was generated on. Requires the PyInstaller package be available. Generates a standalone executable and support files, placed in the bin folder.Generates updated documentation for this project, as markdown formatted files README.md and Documentation.md.If the scipy package is available, this supports smoother curve fits for some transforms, which were omitted from the Release due to file size.Supports general python imports in the user_transform_module.Does not fill in a default transform file unless the -default_script option is used.This is the primary entry function for the python source code.Similar to Launch_X3_Customizer, except appends the "-clean" flag, which will undo any transforms from a prior run.Call with '-h' to see any additional arguments.By default, attempts to run User_Transforms.py in the input_scripts folder.Runs the customizer, using the provided python user_transform_module which will specify the path to the X3 directory and the transforms to be run.

    #Classes of ships x3 reunion full

  • Call from the command line for full options, or run directly for default options.
  • When used alongside the X3 Plugin Manager: if the customizer outputs to a catalog (the default), these tools can run in either order if the customizer outputs to loose files (a command line option), the customizer should be run second, after the plugin manager is closed, since the plugin manager generates a TWareT.pck file when closed that doesn't capture changes in TWareT.txt made by this tool. Farnham's Legacy support has been added as well. TC 3.4 is tentatively supported for many transforms, though has not been thoroughly tested. Most transforms will support prior or later versions of AP. This tool is designed primarily for Albion Prelude v3.3.

    #Classes of ships x3 reunion code

    For Linux or 32-bit Windows users, the source code can be run directly using an appopriate version of Python. These will be provided as convenient, generally for 64-bit Windows.

    classes of ships x3 reunion

    As of customizer version 3, an executable will be generated for users who do not wish to run the Python source code directly, and is available on the github Releases page. This tool is written in Python, and tested on version 3.7. Most transforms will work on an existing save. Most transforms support input arguments to set parameters and adjust behavior, according to user preferences. Source files will generally support any prior modding. Some transforms carry out binary code edits, allowing for options not found elsewhere. Many transforms will also do analysis of game files, to intelligently select appropriate edits to perform. Transforms will often perform complex or repetitive tasks succinctly, avoiding the need for hand editing of source files. This tool will read in source files from X3, modify on them based on user selected transforms, and write the results back to the game directory.











    Classes of ships x3 reunion